11AOF - WEEKLY LEARNING
WEEK 1
Introduction to 11AOF -- Architecture of the Future -- What is architecture? www.architect.school
11AOF overview page -- Assessment info -- FAQ's -- architectureschool.co.nz/11aof
11AOF overview page -- Assessment info -- FAQ's -- architectureschool.co.nz/11aof
Doing drawings to visualise your ideas -- practice drawing lines -- architectureschool.co.nz/drawing
Inspirational architecture -- Be inspired by world architecture -- architectureschool.co.nz/cool-3. cool#2. cool#1.
TASK #1 -- Pick 4 inspirational architecture projects -- complete the AOF Inspirational Architecture google slides.
WEEK 2
How to design architecture -- 15 different ways to design architecture -- architectureschool.co.nz/design
Your Imagination. Brief. Drawing. Circles. Inspiration Boards.
Key Words. Historical Era's. Form + Function. Biophilic.
3D Physical & Digital Models. Sun. Music. Iteration. Process.
Key Words. Historical Era's. Form + Function. Biophilic.
3D Physical & Digital Models. Sun. Music. Iteration. Process.
What is a pavilion? -- a small building (not a house) -- architectureschool.co.nz/pavilion
community, sports, music, relaxation, food, religious, cultural, performance, tourism, exhibitions, scientific, accommodation, shops, offices, artistic, museum, festival...
Be the Architect -- design a Animal Pavilion architecture project -- architectureschool.co.nz/animalsite
TASK #2 -- Pick an animal to design an architect project for -- Do front+side+singleline drawings of your animal
TASK #2 -- Pick an animal to design an architect project for -- Do front+side+singleline drawings of your animal
TASK #3 -- Pick a site location for your animal project -- Make a Google Earth project -- google.com/earth
WEEK 3
Iterative design -- do something again & again to improve it -- architectureschool.co.nz/iterative-design
This example shows the 'iterative improvement' of the wheel -- improve your design by doing iterative drawings
This example shows the 'iterative improvement' of the wheel -- improve your design by doing iterative drawings
TASK 4: Write your name in CAPITAL LETTERS -- do flower+face drawings using 4 letters to show iterative ideas
TASK 5: Do design drawings of your Animal Pavilion design ideas -- show iterative design to evolve your ideas
WEEK 4
Design ideas -- consider Shape. Texture. Colour. Material. Space -- (NZQA assessment requirement)
WEEK 5
Finish drawing your architecture design ideas -- get feedback from others (NZQA assessment requirement)
ASSESSMENT DOCUMENT -- make a copy of this document -- add your Animal Pavilion information
ASSESSMENT DOCUMENT -- make a copy of this document -- add your Animal Pavilion information
WEEK 6
KEY WORDS : Plan, Elevation, Cross Section -- TASK 6: draw the plan, elevation ,section of an egg + apple
Evolve your animal pavilion design, draw plans, elevations, sections of your animal pavilion architecture design - take photos of your drawings & add to assessment doc.
Pavilion case study -- look at the drawings for the Grand Canyon project architectureschool.co.nz/grandcanyon.
Pavilion case study -- look at the drawings for the Grand Canyon project architectureschool.co.nz/grandcanyon.
wEEK 7
WEEK #1 TERM 4 - WEDNESDAY 14 OCTOBER
Have you finish your pavilion design drawings?
You should have started to 3D model your design using Minecraft or Sketchup.
Allow 4 classes to complete a 3D model of your animal pavilion design.
WEEK 8
WEEK #2 TERM 4 - WEDNESDAY 21 OCTOBER
In todays class - finish 3D modeling your design using Minecraft or Sketchup.
Create a Photoshop image of your design in its site location.
Watch the photoshop video tutorial to help you create your Photoshop image.
Create a Photoshop image of your design in its site location.
Watch the photoshop video tutorial to help you create your Photoshop image.
wEEK 9
WEEK #3 TERM 4 - WEDNESDAY 28 OCTOBER
Complete as much of your digital media assessment as you can & submit it
wEEK 10
WEEK #4 TERM 4 - WEDNESDAY 4 NOVEMBER
Maths assessment week architectureschool.co.nz/11aof---maths
wEEK 11
WEEK #5 TERM 4 - WEDNESDAY 11 NOVEMBER
Maths assessment week architectureschool.co.nz/11aof---maths
HAND IN YOUR MATHS ASSESSMENT FOR MARKING BY THE END OF TODAYS CLASS
WEEK 12
WEEK #6 TERM 4 - WEDNESDAY 18 NOVEMBER
Last class to complete your Digital Media assessment
- made a physical model of your architecture or robot - take photos of it & add to your assessment doc
- testing procedures - got feedback from others about & shown how you have iterative improved your design.
- made a inspiration board - write about how you considered 'shape, form, texture, colour, geometry, proportion, space'
- written about the culture of your animal/site - example 1.5 architectureschool.co.nz/snaketower.
- written about the 'aesthetics' of your project - justify the beauty & artistic taste of your project
- written about end-user considerations - describe how your design will suit your animal, justify why they will use it
- testing procedures - got feedback from others about & shown how you have iterative improved your design.
- made a inspiration board - write about how you considered 'shape, form, texture, colour, geometry, proportion, space'
- written about the culture of your animal/site - example 1.5 architectureschool.co.nz/snaketower.
- written about the 'aesthetics' of your project - justify the beauty & artistic taste of your project
- written about end-user considerations - describe how your design will suit your animal, justify why they will use it
SUBMIT YOUR DIGITAL MEDIA ASSESSMENT DOC BY THE END OF TODAYS CLASS VIA THIS LINK
WEEK 13
WEEK #7 TERM 4 - WEDNESDAY 25 NOVEMBER
Provisional marks for your digital media assessment given to you, resub opportunity class.
last day of school 27 November - Y11 success awards