11AOF - AS91880 - DIGITAL MEDIA
PAVILION ARCHITECTURE
ASSESSMENT: AS91880 - Develop a digital media outcome
ACHIEVEMENT STANDARD: nzqa.govt.nz/ncea/AS91880
NZ CURRICULUM AREA: Digital Technologies
CREDITS: 4
ASSESSMENT TITLE: Pavilion Architecture
ASSESSMENT BRIEF: Create digital media content to showcase your Pavilion Architecture project outcome
DESCRIPTION: Use drawings, physical & 3D models & digital images to showcase the development of your Architecture Pavilion
ACHIEVEMENT STANDARD: nzqa.govt.nz/ncea/AS91880
NZ CURRICULUM AREA: Digital Technologies
CREDITS: 4
ASSESSMENT TITLE: Pavilion Architecture
ASSESSMENT BRIEF: Create digital media content to showcase your Pavilion Architecture project outcome
DESCRIPTION: Use drawings, physical & 3D models & digital images to showcase the development of your Architecture Pavilion
KEY IDEAS FOR ASSESSMENT: seniorsecondary.tki.org.nz/Technology/Digital-technologies/Assessment
ASSESSMENT CLARIFICATIONS: nzqa.govt.nz/ncea/subjects/digital-technologies/clarifications/level-1/as91880
ITERATIVE IMPROVEMENT: nzqa.govt.nz/ncea/subjects/digital-technologies/clarifications/level-1/iterative
ASSESSMENT CLARIFICATIONS: nzqa.govt.nz/ncea/subjects/digital-technologies/clarifications/level-1/as91880
ITERATIVE IMPROVEMENT: nzqa.govt.nz/ncea/subjects/digital-technologies/clarifications/level-1/iterative
NZQA ASSESSMENT MARKING SCHEDULE - LINK
DEFINITIONS OF ASSESSMENT
Definitions & clarification of what 'Digital Media' is for this Architecture Pavilion assessment.
Digital media is the technology that learners use to develop their project for an Architecture Pavilion project they choose.
The Architecture Pavilion options are: Animal Pavilion or AC Front Site Pavilion.
The digital media applications learners use are: The Internet, Google Docs, Google Earth, Sketchpad, Navidia Guagan, Sketchup, Minecraft or Tinkercad, Photoshop or Pixlr, Google Drive, Cameras to take photos of drawings & sketch ideas.
Digital media is the technology that learners use to develop their project for an Architecture Pavilion project they choose.
The Architecture Pavilion options are: Animal Pavilion or AC Front Site Pavilion.
The digital media applications learners use are: The Internet, Google Docs, Google Earth, Sketchpad, Navidia Guagan, Sketchup, Minecraft or Tinkercad, Photoshop or Pixlr, Google Drive, Cameras to take photos of drawings & sketch ideas.
- The Internet > research & saving images of architecture > using these images in assessment docs & writing about them.
- Google Earth > explore sites > taking screenshots of project research > using the scribble tool to annotate screenshots.
- Doing drawings to develop ideas > taking photos of these drawings > using these photos in assessment docs & writing about them.
- Sketchpad > doing drawings in-browser > saving these images > using these drawings in assessment docs & writing about them.
- Navidia Gaugan > doing AI drawings of landscapes > using these landscape images in assessment docs & writing about them.
- Making a physical model of ideas > taking photos of the model > using these photos to Google Docs & writing about them.
- Sketchup, Minecraft or Tinkercad 3D modeling software > 3D model an animal pavilion from drawings & physical model ideas.
- Photoshop or Pixlr to edit images > create composite images > produce final outcome images pavilion designs.
- Google Drive > used to organise files used during the project > 'data integrity'. digital.school.nz/project-information.
- Cameras > using a phone to take photos of drawings & sketch ideas >
- Google Earth > explore sites > taking screenshots of project research > using the scribble tool to annotate screenshots.
- Doing drawings to develop ideas > taking photos of these drawings > using these photos in assessment docs & writing about them.
- Sketchpad > doing drawings in-browser > saving these images > using these drawings in assessment docs & writing about them.
- Navidia Gaugan > doing AI drawings of landscapes > using these landscape images in assessment docs & writing about them.
- Making a physical model of ideas > taking photos of the model > using these photos to Google Docs & writing about them.
- Sketchup, Minecraft or Tinkercad 3D modeling software > 3D model an animal pavilion from drawings & physical model ideas.
- Photoshop or Pixlr to edit images > create composite images > produce final outcome images pavilion designs.
- Google Drive > used to organise files used during the project > 'data integrity'. digital.school.nz/project-information.
- Cameras > using a phone to take photos of drawings & sketch ideas >
OBJECTIVES
The objectives of this 11AOF assessment are to incorporate architecture & digital technology to develop a digital media outcome for the purpose of showcasing an architecture design suitable for the 'end user' being an animal of your choice.
Below are the assessment key words & definitions you need to consider for your Animal Pavilion project nzqa.govt.nz/ncea-as91880.pdf
-Develop: Develop a design for an animal of your choice. Consider, places, spaces & culture when developing your design ideas.
-Digital media: As described above.
-Outcome: Your final Animal Pavilion design & the documents that showcase your project development.
-Use design elements: Colour, shape, space, form, texture, geometry, proportion materials - create an inspiration board.
-Design for purpose & end users: An architecture for your chosen animal.
-Apply data integrity: Google Drive - file & data management of the content you create digital.school.nz/project-information.
-Testing procedures: Self review, friend review & learning leader feedback to improve your project by testing your ideas with others.
-Describing relevant implications: Write about Cultural, Aesthetics, End-user considerations of your project.
-Iterative improvement throughout design/development/testing process: How you evolve your design from first to final concept.
-Applying design elements effectively: Your key words, drawings, physical model & inspiration board are the 'design elements'
Below are the assessment key words & definitions you need to consider for your Animal Pavilion project nzqa.govt.nz/ncea-as91880.pdf
-Develop: Develop a design for an animal of your choice. Consider, places, spaces & culture when developing your design ideas.
-Digital media: As described above.
-Outcome: Your final Animal Pavilion design & the documents that showcase your project development.
-Use design elements: Colour, shape, space, form, texture, geometry, proportion materials - create an inspiration board.
-Design for purpose & end users: An architecture for your chosen animal.
-Apply data integrity: Google Drive - file & data management of the content you create digital.school.nz/project-information.
-Testing procedures: Self review, friend review & learning leader feedback to improve your project by testing your ideas with others.
-Describing relevant implications: Write about Cultural, Aesthetics, End-user considerations of your project.
-Iterative improvement throughout design/development/testing process: How you evolve your design from first to final concept.
-Applying design elements effectively: Your key words, drawings, physical model & inspiration board are the 'design elements'
CONTEXT - CLIMATE CHANGE
Climate change & pollution are affecting Earth, how does this affect animals?
Some animals are effected by climate change, some are not. Is the animal you have chosen to design a pavilion for effected by climate change? How can your architecture design help animals cope with the effects of climate change?
Environmental activists like Greta Thunberg & Extincion Rebellion are campaigning to make the world a better place.
The worlds richest man has just donated $10 Billion dollars to fight climate change
The United Nations says that ”Climate Change is the defining issue of our time and we are at a defining moment.
From shifting weather patterns that threaten food production, to rising sea levels that increase the risk of catastrophic flooding, the impacts of climate change are global in scope and unprecedented in scale.
Without drastic action today, adapting to these impacts in the future will be more difficult and costly”.
Click the circles below for more info about animals & climate change
Some animals are effected by climate change, some are not. Is the animal you have chosen to design a pavilion for effected by climate change? How can your architecture design help animals cope with the effects of climate change?
Environmental activists like Greta Thunberg & Extincion Rebellion are campaigning to make the world a better place.
The worlds richest man has just donated $10 Billion dollars to fight climate change
The United Nations says that ”Climate Change is the defining issue of our time and we are at a defining moment.
From shifting weather patterns that threaten food production, to rising sea levels that increase the risk of catastrophic flooding, the impacts of climate change are global in scope and unprecedented in scale.
Without drastic action today, adapting to these impacts in the future will be more difficult and costly”.
Click the circles below for more info about animals & climate change
STAGES
Examples of all these stages at www.architectureschool.co.nz/snaketower.
|
STAGE 1: PRE DESIGN
1.1 Pre Design Research 1.2 Climate Change Research 1.3 Animal 1.4 Site 1.5 Culture |
STAGE 2: DESIGN
2.1 Design Brief 2.2 Design Era 2.3 Era Architecture Research 2.4 Design Inspiration Keywords 2.5 Design Inspiration Board 2.6 Key Design Features 2.7 Design Details 2.8 Idea Generation 2.9 Feedback |
STAGE 3: DEVELOPED DESIGN
3.1 3D model STAGE 4: VISUALISE 4.1 Concept visuals |
ACHIEVED - MERIT - EXCELLENCE
ACHIEVED
*Using appropriate tools, techniques & design elements for the purpose & end users
*Applying appropriate data integrity & testing procedures in the development of the outcome
*Describing relevant implications
1. Complete the 4x Stage #1 Pre Design documents 10 Inspirational architecture research doc. Animal pavilion project info doc.
Key words for design inspiration doc. Places site analysis doc.
2. Complete the Stage #2 Design & #3 Developed Design document - This is the main document you will submit for the assessment.
3. Complete Stage #4 by using Photoshop or Pixlr to visualise your Animal Pavilion in its environment. Add images to #2 doc.
4. 'Data integrity' is using Google Drive - file & data management of the content you create digital.school.nz/project-information.
5. 'Testing procedures' is "self review, friend review & learning leader feedback to improve your project by testing your ideas with others". Create a page in the Stage #2 document - title it "Testing Procedures". Write about how you tested your ideas throughout your project, you can add images showing how you improved your project based on feedback.
6. 'Describing relevant implications' is about the Cultural, Aesthetics & End-user considerations of your project.
Refer to the main points on the www.architect.school website - People(animals), Places, Spaces & Culture & Design.
When writing about your project, try using the 22 specific architecture words: site, plan, elevation, section, detail, form, function etc.
Create 3 separate pages in your Stage #2 document. Write about these 3 implications.
Cultural: How have you considered the culture of the site or your animal in your pavilion design?
Aesthetics definition: what were the architectural inspirations that helped you design your pavilion?
End-user considerations: Write about how you considered the following points when designing architecture for your animal:
-How does your pavilion design relate to the site?
-How will your animal(s) &/or humans use the pavilion you designed, how does it meet their needs?
-How did you consider the effects of climate change on your animal when designing your pavilion?
*Using appropriate tools, techniques & design elements for the purpose & end users
*Applying appropriate data integrity & testing procedures in the development of the outcome
*Describing relevant implications
1. Complete the 4x Stage #1 Pre Design documents 10 Inspirational architecture research doc. Animal pavilion project info doc.
Key words for design inspiration doc. Places site analysis doc.
2. Complete the Stage #2 Design & #3 Developed Design document - This is the main document you will submit for the assessment.
3. Complete Stage #4 by using Photoshop or Pixlr to visualise your Animal Pavilion in its environment. Add images to #2 doc.
4. 'Data integrity' is using Google Drive - file & data management of the content you create digital.school.nz/project-information.
5. 'Testing procedures' is "self review, friend review & learning leader feedback to improve your project by testing your ideas with others". Create a page in the Stage #2 document - title it "Testing Procedures". Write about how you tested your ideas throughout your project, you can add images showing how you improved your project based on feedback.
6. 'Describing relevant implications' is about the Cultural, Aesthetics & End-user considerations of your project.
Refer to the main points on the www.architect.school website - People(animals), Places, Spaces & Culture & Design.
When writing about your project, try using the 22 specific architecture words: site, plan, elevation, section, detail, form, function etc.
Create 3 separate pages in your Stage #2 document. Write about these 3 implications.
Cultural: How have you considered the culture of the site or your animal in your pavilion design?
Aesthetics definition: what were the architectural inspirations that helped you design your pavilion?
End-user considerations: Write about how you considered the following points when designing architecture for your animal:
-How does your pavilion design relate to the site?
-How will your animal(s) &/or humans use the pavilion you designed, how does it meet their needs?
-How did you consider the effects of climate change on your animal when designing your pavilion?
MERIT
*Using information from testing procedures to improve the quality & functionality of the outcome
*Addressing relevant implications
1. Go into greater detail about how you used testing procedures to improve the quality & functionality of your animal pavilion.
For example: You can use images of your drawings compared to screenshot images of your 3D modeling to show improvement.
For example: How do the key features of your design relate to an era of architecture you researched at the start of the project?
For example: Get more than one person to give you feedback throughout your project, keep detailed feedback notes & describe how you improved the 'quality & functionality' of your animal pavilion design based on the feedback by others.
2. For an Achieved grade you need to 'describe' relevant implications, for a Merit grade you need to 'address' relevant implications. Addressing relevant implications is explaining in greater detail how you think about Cultural, Aesthetics & End-user considerations.
For example: Use images to explain how you considered 'culture' & write how this informed your design - refer SnakeTower 1.5 Culture
*Using information from testing procedures to improve the quality & functionality of the outcome
*Addressing relevant implications
1. Go into greater detail about how you used testing procedures to improve the quality & functionality of your animal pavilion.
For example: You can use images of your drawings compared to screenshot images of your 3D modeling to show improvement.
For example: How do the key features of your design relate to an era of architecture you researched at the start of the project?
For example: Get more than one person to give you feedback throughout your project, keep detailed feedback notes & describe how you improved the 'quality & functionality' of your animal pavilion design based on the feedback by others.
2. For an Achieved grade you need to 'describe' relevant implications, for a Merit grade you need to 'address' relevant implications. Addressing relevant implications is explaining in greater detail how you think about Cultural, Aesthetics & End-user considerations.
For example: Use images to explain how you considered 'culture' & write how this informed your design - refer SnakeTower 1.5 Culture
EXCELLENCE
*Iterative improvement throughout the design, development & testing process
*Applying design elements effectively
1. 'Iterative improvement' is a design method based on a cyclic process of prototyping, testing, analyzing, refining, testing & feedback by others throughout the design process. "Iteration" of a design occurs when changes & refinements are made throughout this process.
This process is intended to ultimately improve the quality & functionality of a design.
For Excellence in this assessment you need to document "iterative improvement" of the design of your Animal Pavilion.
This is NZQA's description of "iterative improvement". www.nzqa.govt.nz/ncea/subjects/digital-technologies/clarifications/level-1/iterative
For Excellence in 91880, iterative improvement requires that the learner develop a functional outcome using documented cycles of improvement. This may include adding features to the outcome. This needs to be shown through deliberate cycles of improvement based on testing and trialling rather than just incremental development. Iterative improvement is more than just debugging or correcting errors in a non-functioning outcome. It is expected that students will produce a functioning outcome for an Achieved grade. Iterative improvement should be aimed at making a better product. This evidence needs to be provided for moderation. Students may be able to provide sufficient evidence of the development of the outcome using, for example, annotated screenshots, ‘commit’ messages, commenting within the source files of the outcome. They may not need to submit all the previous versions of the outcome.
2. 'Applying design elements effectively' is justifying your animal pavilion design. You can refer to the 10 architecture inspiration research document research you did, how did these architecture projects influence your design? Elements of your design are the various parts of your design that make up your overall design. For example: if your pavilion design includes a stained glass window that inspired you from the Classical or Gothic architectural design era then you can justify your design based on church stained windows.
*Iterative improvement throughout the design, development & testing process
*Applying design elements effectively
1. 'Iterative improvement' is a design method based on a cyclic process of prototyping, testing, analyzing, refining, testing & feedback by others throughout the design process. "Iteration" of a design occurs when changes & refinements are made throughout this process.
This process is intended to ultimately improve the quality & functionality of a design.
For Excellence in this assessment you need to document "iterative improvement" of the design of your Animal Pavilion.
This is NZQA's description of "iterative improvement". www.nzqa.govt.nz/ncea/subjects/digital-technologies/clarifications/level-1/iterative
For Excellence in 91880, iterative improvement requires that the learner develop a functional outcome using documented cycles of improvement. This may include adding features to the outcome. This needs to be shown through deliberate cycles of improvement based on testing and trialling rather than just incremental development. Iterative improvement is more than just debugging or correcting errors in a non-functioning outcome. It is expected that students will produce a functioning outcome for an Achieved grade. Iterative improvement should be aimed at making a better product. This evidence needs to be provided for moderation. Students may be able to provide sufficient evidence of the development of the outcome using, for example, annotated screenshots, ‘commit’ messages, commenting within the source files of the outcome. They may not need to submit all the previous versions of the outcome.
2. 'Applying design elements effectively' is justifying your animal pavilion design. You can refer to the 10 architecture inspiration research document research you did, how did these architecture projects influence your design? Elements of your design are the various parts of your design that make up your overall design. For example: if your pavilion design includes a stained glass window that inspired you from the Classical or Gothic architectural design era then you can justify your design based on church stained windows.
DIGITAL MEDIA PROJECT EXAMPLE
Develop your project with drawings, models & visuals to showcase your Animal Pavilion design.
Do drawings of your animal, do drawings to understand the site your designing your project on, what is the culture of your project, what is the brief for your project, are you designing to a Architectural Design Era, what are the key words for your design inspiration, create a 'design inspiration board', what is your inspiration for 'idea generation', visualise your project by doing drawings, make a physical models of your idea, 3D model your design using Sketchup, Minecraft or Tinkercad, create concept images of your design by using Photoshop or Pixlr. Use all this digital media you create to showcase your Animal Pavilion concept.
Do drawings of your animal, do drawings to understand the site your designing your project on, what is the culture of your project, what is the brief for your project, are you designing to a Architectural Design Era, what are the key words for your design inspiration, create a 'design inspiration board', what is your inspiration for 'idea generation', visualise your project by doing drawings, make a physical models of your idea, 3D model your design using Sketchup, Minecraft or Tinkercad, create concept images of your design by using Photoshop or Pixlr. Use all this digital media you create to showcase your Animal Pavilion concept.
This is an example project I created called SnakeTower that shows the
'iterative design development' process to create digital media for this assessment.
A full description of this example project is at architectureschool.co.nz/snaketower
'iterative design development' process to create digital media for this assessment.
A full description of this example project is at architectureschool.co.nz/snaketower
ASSESSMENT CHECKLIST
Have you...
1. 100% completed all Stage #1 4x Pre Design documents
2. 100% completed the Stage #2+3 Design + Developed Design document
3. put your Stage 1-3 project documents & other correctly named files in your Google Drive digital.school.nz/project-information.
4. tested your project by self, friend, learning leader review feedback & documenting this feedback to improve your project
5. 3D modeled your animal pavilion design using Sketchup or Minecraft or Tinkercad
6. used Photoshop or Pixlar to create images of your design in its site location environment
8. submitted your Pre & Design documents of your animal pavilion project
1. 100% completed all Stage #1 4x Pre Design documents
2. 100% completed the Stage #2+3 Design + Developed Design document
3. put your Stage 1-3 project documents & other correctly named files in your Google Drive digital.school.nz/project-information.
4. tested your project by self, friend, learning leader review feedback & documenting this feedback to improve your project
5. 3D modeled your animal pavilion design using Sketchup or Minecraft or Tinkercad
6. used Photoshop or Pixlar to create images of your design in its site location environment
8. submitted your Pre & Design documents of your animal pavilion project